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Vector Field ⁄ Processing: Simulate the movements of particles using vector field.
Vehicles ⁄ Processing: Robots interact with the environment and move itself based on some simple rules.
Differential Steering ⁄ Processing: A car spins and moves based on the speed of its wheels.
Cellular Automata 1D ⁄ Processing: The simplest cellular automata is one-dimensional with two states per cell.
Game of Life ⁄ Processing: The classic cellular automata animates a grid of cells based on very simple rules.
Image Blur ⁄ Processing: An example of image processing using convolution technique.
Bezier and Catmull-Rom Curve ⁄ Processing: An algorithm that draws bezier curve, and finds points and tangents on it.
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Thrower
Processing & Actionscript 3.0 code: This example simulates throwing a piece of card on a surface.