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Vector Field  ⁄  Processing: Simulate the movements of particles using vector field.

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Vehicles  ⁄  Processing: Robots interact with the environment and move itself based on some simple rules.

thumbnail of Differential Steering

Differential Steering  ⁄  Processing: A car spins and moves based on the speed of its wheels.

thumbnail of Cellular Automata 1D

Cellular Automata 1D  ⁄  Processing: The simplest cellular automata is one-dimensional with two states per cell.

thumbnail of Game of Life

Game of Life  ⁄  Processing: The classic cellular automata animates a grid of cells based on very simple rules.

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Image Blur  ⁄  Processing: An example of image processing using convolution technique.

thumbnail of Bezier and Catmull-Rom Curve

Bezier and Catmull-Rom Curve  ⁄  Processing: An algorithm that draws bezier curve, and finds points and tangents on it.

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Thrower

Processing & Actionscript 3.0 code: This example simulates throwing a piece of card on a surface.